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Street Fighter II: The World Warrior : ウィキペディア英語版
Street Fighter II: The World Warrior

Super Famicom/SNESAmigaAtari STAmstrad CPCCommodore 64CPS ChangerMS-DOSGame BoyZX SpectrumWii Virtual ConsoleWii U Virtual Console
}}
| genre = Fighting
| modes = Up to 2 players simultaneously
| platforms =
| cabinet = Upright
| arcade system = CP System
| cpu = 68000 @ 10 MHz,
Z80 @ 3.579 MHz
| sound = YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
| display = Raster,
horizontal orientation,
384×224 resolution,
60 Hz refresh rate,
4096 colors on screen,
65,536 color palette〔(【引用サイトリンク】title=cp system () arcade system, capcom co., ltd. (1988) )〕
}}
is a competitive fighting game originally released for the arcades in . It is the second entry in the ''Street Fighter'' series and the arcade sequel to the original ''Street Fighter'' released in . It is Capcom's fourteenth title that runs on the CP System arcade hardware. ''Street Fighter II'' improves upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style, and introducing a combo system and competitive multiplayer combat between two players.
The success of ''Street Fighter II'' is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre, and setting off a renaissance for the arcade game industry in the early 1990s. It was then ported to the Super Nintendo Entertainment System home console, for which it became a long-lasting system-seller.〔 Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions.
By 1994, the game had been played by at least 25 million Americans in homes and arcades. By 1995, gross revenues of ''Street Fighter II'' and ''Street Fighter II: Champion Edition'' arcade machines had exceeded $2.312 billion〔 (equivalent to over $ in ). The video game console ports sold more than 14 million copies;〔 the Super NES port of the original game sold 6.3 million units, making it Capcoms best-selling single consumer game software of all time until 2013 (when it was surpassed by ''Resident Evil 5'') and remaining their best-selling game software on a single platform through to the present day.〔
==Gameplay==

''Street Fighter II'' follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first ''Street Fighter II'', a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in ''Champion Edition'' and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single player mode, the player will participate in a bonus stage for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in ''Final Fight''; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other.
Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original ''Street Fighter''. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
''Street Fighter II'' differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves. Combos were also possible. According to IGN, "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident. Street Fighter II's designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones". This "combo" system was later adopted as a standard feature of fighting games, and was expanded upon in subsequent ''Street Fighter'' installments.〔
*〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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